Installation

'Supervene'

 

'Supervene' is a concept for an interactive art installation where the viewers are immersed in different audio-visual landscapes. Although designed primarily for gallery spaces, these concepts can be custom-built for almost any interior or exterior exhibition space. Below is a short description of a few of the proposed installation concepts:

 

Installation Concept 1

This concept consists of an immersive, closed pathway where all the walls are covered with back-projected screens fed by an array of boygrouped projectors. Through the use of motion detectors, the movement and position of the viewers will be continuously tracked and converted into control signals which will be used to modify the sound and imagery in sync with the viewers as they move through the corridor. 

As the viewer moves further into the installation space, the sound and visuals progressively grow in intensity to reach their peak when the viewer is right in front of the innermost projection surface. The idea is to create an alluring landscape that draws the viewers in by allowing them to affect the installation by their own movement while at the same time creating a resistance by increasing the sensory load until it approaches uncomfortable levels.

The system will use tracking data from multiple trigger-based relays to play different audio-visual loops depending on the number of viewers in the space and their proximity to the projections. The length of the loops and precise aesthetics of the visual feed can be varied depending on the size and type of atmosphere desired.

 

Installation Concept 2

This concept has an open-ended pathway where the wall surfaces next to the viewer light up with minimal, bright and high-contrast projections as the viewer moves through the otherwise dark space. Filling the hallway with smoke will shroud the ends of the space in darkness, thereby enhancing the effect of the projections.This is achieved via projection-mapping controlled by motion-triggers tracking the motion of the people in the space. The installation can be setup to work with varying numbers of visitors where the individual viewers trigger different projections on the wall surface adjacent to them. If several viewers move together, their combined movement will collectively control the projections which will allow for interesting group-effects and a sense of community among the visitors.

 

Installation Concept 3

This display is based on a tank/submerged room. Upon the viewer entering the room, the light emitted from the far end, as well as the harsh, industrial soundscapes coming out of the loudspeakers, become gradually more intense depending on proximity of the viewer. If there is more than one person close to the display the nearest person will be the one providing the control signal for the light source.

For this concept, many shapes can be used for the light sculpture—in this example it is a gateway. As in Concept 2, fog or smoke could be use to create a more atmospheric effect.

Various methods will be used to display the visual parts of the installation concepts, ranging from boygrouped projector arrays to simple light-boxes or light sculptures made from materials such as glass, plastic, resin or synthetic fibres. The software components will be triggered either by radar or by infrared detection devices.

The surround sound will be created by a PA speaker array or an Ambisonic speaker system, which is a full-sphere surround sound technique. Whilst having full-sphere surround sound is highly desirable, Ambisonics is a costly and somewhat complicated approach and using an ordinary multi-channel speaker setup will also allow for a powerful experience seeing as much of the immersive effect is created by the motion detection devices. Elevating the speaker setup will allow for a more effective sound dispersion.

Below are some examples of the types of soundscapes that will be used in the installations: